The Guild: Europa 1410 is a medieval strategy reboot that plays like a fussy Kingdom Come boardgame
The Guild: Europa 1410 is a reboot of 4HEAD's strategy game Europa 1400: The Guild from 2002, created by the studio behind the well-regarded World War sim Last Train Home. My first hurdle in the Steam demo is working out who and where the hell I am. The demo treats you to a slice of Kuttenberg, a Czech city made famous...
The Guild: Europa 1410 is a reboot of 4HEAD's strategy game Europa 1400: The Guild from 2002, created by the studio behind the well-regarded World War sim Last Train Home. My first hurdle in the Steam demo is working out who and where the hell I am. The demo treats you to a slice of Kuttenberg, a Czech city made famous to a lot of non-Czech people by Kingdom Come: Deliverance 2: at a glance, it could be the Warhorse RPG with a top-down mod.
It gives you wheel-churned roads among houses of wattle and daub; vegetable patches and windmills and furnaces roamed by dozens of 'living, breathing' folk in authentically muted period attire. All of it basking beneath a day-night cycle and a spread of weather conditions. All of it pleasantly hard to decipher from bird's eye view, though there's a highlighting function to boil away the scene-setting.
Original reporting appears on the publisher’s site.
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